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Azalea, Ace in the Hole // Teklo Plasma Pistol [ARC038 // ARC003] (Arcane Rising)
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Azalea, Ace in the Hole // Teklo Plasma Pistol [ARC038 // ARC003] (Arcane Rising)

Azalea, Ace in the Hole // Teklo Plasma Pistol [ARC038 // ARC003] (Arcane Rising)

Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero // Weapon
Subtype: Pistol (2H)
Rarity: Token
Class: Ranger // Mechanologist
Power: 2
Life: 40
Intellect: 4
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
Action - Remove a steam counter from Teklo Plasma Pistol: Attack Action - [1 Resource]: If there are no steam counters on Telko Plasma Pistol, put a steam counter on it. Go again
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Original: $0.24

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Azalea, Ace in the Hole // Teklo Plasma Pistol [ARC038 // ARC003] (Arcane Rising)

$0.24

$0.07

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Azalea, Ace in the Hole // Teklo Plasma Pistol [ARC038 // ARC003] (Arcane Rising) - Image 2

Azalea, Ace in the Hole // Teklo Plasma Pistol [ARC038 // ARC003] (Arcane Rising)

Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero // Weapon
Subtype: Pistol (2H)
Rarity: Token
Class: Ranger // Mechanologist
Power: 2
Life: 40
Intellect: 4
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
Action - Remove a steam counter from Teklo Plasma Pistol: Attack Action - [1 Resource]: If there are no steam counters on Telko Plasma Pistol, put a steam counter on it. Go again

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Description

Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero // Weapon
Subtype: Pistol (2H)
Rarity: Token
Class: Ranger // Mechanologist
Power: 2
Life: 40
Intellect: 4
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
Action - Remove a steam counter from Teklo Plasma Pistol: Attack Action - [1 Resource]: If there are no steam counters on Telko Plasma Pistol, put a steam counter on it. Go again

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